Jordan Ellis's media blog
Tuesday, 13 March 2018
Birth of music --> Present day
Spotify - 23rd April 2006 | Stockholm, Sweden (70 million subscribers on 4th Jan 2018)
iTunes - 9th January 2001 | United States (2011 needed a iTunes to activate smartphone)
Music started in Africa
Digitalisation
Before, digitalisation they would use a record and have to have a record player to be able to listen to music which was very delicate and could get scratched easily.
The use of digitalisation was first introduced in the late 1970s and soon replaced analogue in the late 1990 - 2000s.
Soon, other forms of digital devices were created such as 'Youtube' or 'Spotify'.
Talent Competition
The talent of competition would be the new form of digital music software such as Spotify which must have a subscription to use for free access however, iTunes is one of its main competitors since they both hold millions of songs that can be accessed. Amazon Prime is also another example of a main competitor as they all offer music at a price however, Spotify is paid monthly and iTunes and Prime is where you pay for each song separately.
Piracy
This is when someone copies and distributes copies of this record which the artist has not given consent.
New Genre
Monday, 5 March 2018
Terrestrial vs Digital Tv
Within terrestrial television, which can also be refereed to as television broadcasting produce radio waves to allow programs to be transmitted onto televisions. For this to work the televisions must of have an antenna on the roof to be able to receive these transmissions. Within terrestrial television there were only several channels which includes BBC, IT and Channel 4 & 5.
Digital television was created in 1990 which enhanced the technology of televisions due to the fact that it allowed for better resolution which increased viewer ratings and inspired more producers. However, the main switch-over from analogue to digital was in 2006 which makes this the modern method of broadcasting programs.
In conclusion, terrestrial television was a good method of broadcast at the begging of the creation of television. However, digital television has made it become more modern for producers since it makes the production cycle faster. On the other hand, due to the internet and other creations such as Netflix or Amazon Prime, i believe that the future of televisions will soon become extinct. Everything will become on demand and the TV & Film industry will fall since the producers will lose money as advertisements will not be so common, this will also effect the audience as the quality of films will slowly decay in CGI however, the story may be improved.
Digital television was created in 1990 which enhanced the technology of televisions due to the fact that it allowed for better resolution which increased viewer ratings and inspired more producers. However, the main switch-over from analogue to digital was in 2006 which makes this the modern method of broadcasting programs.
In conclusion, terrestrial television was a good method of broadcast at the begging of the creation of television. However, digital television has made it become more modern for producers since it makes the production cycle faster. On the other hand, due to the internet and other creations such as Netflix or Amazon Prime, i believe that the future of televisions will soon become extinct. Everything will become on demand and the TV & Film industry will fall since the producers will lose money as advertisements will not be so common, this will also effect the audience as the quality of films will slowly decay in CGI however, the story may be improved.
Tuesday, 6 February 2018
Video-Game Industry
Instead of the TV industry.
Just Cause 3 (2015):
Developer: Avalanche Studios (Pim Holfve, CEO) 1/3 are Females
The developer is based in Stockholm, Sweden and was founded in 2003 by Christofer Sundberg and Linus Blomberg. Uses motion camera and CGI.
Other Titles: Mad Max
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Genre: Action-adventure game
Characters: Rico Rodriguez, Sebastiano Di Ravello, Tom Sheldon, Mario Fringo, Annika Sevennson
Locations: Medici; Citate di Ravello (Captial); Insula Strate
Grand Theft Auto V (2013):
Developer: Rockstar Games
The developer is based in the United States (New York City) and was founded in 1998 by Dan and Sam Houser.
Other Titles: Red Dead Redemption, Max Payne 3, Bully, L.A. Noire
Platforms: PlayStation, Xbox, Microsoft Windows
Genre: Action-adventure game
Characters: Michael De Santa, Franklin Clinton, Trevor Philips, Lester Crest, Tracey De Santa
Locations: Los Santos; Vanilla Unicorn (Strip Club),
The Walking Dead (2012):
Developer: Telltale Games (Pete Hawley, CEO)
The developer is based in the United States (California) with investments from Lions- gate Entertainment.
Other Titles: The Wolf Among Us, Minecraft: Story Mode
Platforms: PlayStation, Android, Xbox, Microsoft Windows, Linux
Genre: Adventure game, Interactive movie
Characters: Clem, Kenny, Lee Everett, Shawn Greene
Locations: Atlanta, Georgia; Hardware Store, Tennessee; Wellington, Ohio; St. John's Dairy Farm, outskirts of Georgia; The Train, Rural Georgia
Thursday, 1 February 2018
Media Coursework Evaluation
Evaluation
When creating my final production, I first researched on what all the different video games that exists have portrayed how woman look within the video game scene. With my research I started by creating a suitable title that is able to try and subvert these stereotypes and creating a cartoon main character using a filter tool within Photoshop. This main character had to be wearing correct clothing when taking the image as my research shows that the majority of woman within video-games are shown as objects so I've decided to subvert this and make my game unique.
My main inspiration was from the video game 'The Witcher 3' which made me have a deeper understanding of the medieval times which is what I based this game around. I also implemented elements from 'The Walking Dead' video game which gave me the idea of how the character Clementine has been portrayed as kind but roofless independent woman which appealed to me.
Once I created the main image I decided to add the flame and using the colour tools within Photoshop which gave me the idea to make background colour orange to represent the western theme such as a wanted poster to add texture to the image. This was easily added but I had trouble as the background seemed too plane so I added a brush tool to smooth out the edge of the poster which refers back to a poster I looked at of 'Tomb Raider' which was inside a cave.
My DVD cover that I have created is able to relate back to my research investigation through the use of the main image. I had to create an image that was unique and represented the videogame. I chose to add a rain effect on my main image to add an effect to make it more appealing to my target audience which is 16+.
My challenges that I faced when creating this was to find a correct background image as it was difficult fit with my medieval theme and to relate back to my research investigation on subverting woman in video games. This made me have to decide to show dominance with a strong fully clothed woman who can survive and may even look scary. Another main issue I had with my background images was to make it more cartoonized to make it suit the video game genre. This has set me back a bit when I created the original image as the background looked to realistic so I had to add a filter to make it become more animated rather than realistic.
In conclusion I am satisfied with what I have created for my poster however, my DVD cover could be better by the use of having the background images on the back by making it look more animated rather than realistic. Overall, I like my idea and how I have attempted to look back on my research investigation and to also get ideas of the internet of other PS4 posters such as Farcry4 and Tomb Raider. I also looked at other DVD covers by PS4 to understand and get motivation on the layout and what crazy ideas they have done to make it appealing to their audience.
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