Tuesday 13 March 2018

Birth of music --> Present day



Spotify - 23rd April 2006 | Stockholm, Sweden (70 million subscribers on 4th Jan 2018)
iTunes - 9th January 2001 | United States (2011 needed a iTunes to activate smartphone)
           
Music started in Africa

Digitalisation

Before, digitalisation they would use a record and have to have a record player to be able to listen to music which was very delicate and could get scratched easily.
The use of digitalisation was first introduced in the late 1970s and soon replaced analogue in the late 1990 - 2000s.
Soon, other forms of digital devices were created such as 'Youtube' or 'Spotify'.

Talent Competition

The talent of competition would be the new form of digital music software such as Spotify which must have a subscription to use for free access however, iTunes is one of its main competitors since they both hold millions of songs that can be accessed. Amazon Prime is also another example of a main competitor as they all offer music at a price however, Spotify is paid monthly and iTunes and Prime is where you pay for each song separately.

Piracy

This is when someone copies and distributes copies of this record which the artist has not given consent.

New Genre



Monday 5 March 2018

Terrestrial vs Digital Tv

Within terrestrial television, which can also be refereed to as television broadcasting produce radio waves to allow programs to be transmitted onto televisions. For this to work the televisions must of have an antenna on the roof to be able to receive these transmissions. Within terrestrial television there were only several channels which includes BBC, IT and Channel 4 & 5.

Image result for terrestrial tv

Digital television was created in 1990 which enhanced the technology of televisions due to the fact that it allowed for better resolution which increased viewer ratings and inspired more producers. However, the main switch-over from analogue to digital was in 2006 which makes this the modern method of broadcasting programs.

Image result for digital tv

In conclusion, terrestrial television was a good method of broadcast at the begging of the creation of television. However, digital television has made it become more modern for producers since it makes the production cycle faster. On the other hand, due to the internet and other creations such as Netflix or Amazon Prime, i believe that the future of televisions will soon become extinct. Everything will become on demand and the TV & Film industry will fall since the producers will lose money as advertisements will not be so common, this will also effect the audience as the quality of films will slowly decay in CGI however, the story may be improved.

Tuesday 6 February 2018

Video-Game Industry



Instead of the TV industry.


Just Cause 3 (2015):

                    Developer: Avalanche Studios (Pim Holfve, CEO) 1/3 are Females
                    The developer is based in Stockholm, Sweden and was founded in 2003 by Christofer                                  Sundberg and Linus Blomberg. Uses motion camera and CGI.
                    Other Titles: Mad Max
                    Platforms: PlayStation 4, Xbox One, Microsoft Windows
                    Genre: Action-adventure game

                    Characters: Rico Rodriguez, Sebastiano Di Ravello, Tom Sheldon, Mario Fringo,                                                     Annika Sevennson
                    Locations: Medici; Citate di Ravello (Captial); Insula Strate

Grand Theft Auto V (2013):

                    Developer: Rockstar Games
                    The developer is based in the United States (New York City) and was founded in 1998                        by Dan and Sam Houser.
                    Other Titles: Red Dead Redemption, Max Payne 3, Bully, L.A. Noire
                    Platforms: PlayStation, Xbox, Microsoft Windows
                    Genre: Action-adventure game

                    Characters: Michael De Santa, Franklin Clinton, Trevor Philips, Lester Crest, Tracey                                               De Santa
                    Locations: Los Santos; Vanilla Unicorn (Strip Club),

The Walking Dead (2012):

                    Developer: Telltale Games (Pete Hawley, CEO)
                    The developer is based in the United States (California) with investments from Lions-                          gate Entertainment.
                    Other Titles: The Wolf Among Us, Minecraft: Story Mode
                    Platforms: PlayStation, Android, Xbox, Microsoft Windows, Linux
                    Genre: Adventure game, Interactive movie

                    Characters: Clem, Kenny, Lee Everett, Shawn Greene
                    Locations: Atlanta, Georgia; Hardware Store, Tennessee; Wellington, Ohio; St. John's                                           Dairy Farm, outskirts of Georgia; The Train, Rural Georgia
               

Thursday 1 February 2018

Media Coursework Evaluation

Evaluation 
When creating my final production, I first researched on what all the different video games that exists have portrayed how woman look within the video game scene. With my research I started by creating a suitable title that is able to try and subvert these stereotypes and creating a cartoon main character using a filter tool within Photoshop. This main character had to be wearing correct clothing when taking the image as my research shows that the majority of woman within video-games are shown as objects so I've decided to subvert this and make my game unique. 
 
My main inspiration was from the video game 'The Witcher 3' which made me have a deeper understanding of the medieval times which is what I based this game around. I also implemented elements from 'The Walking Dead' video game which gave me the idea of how the character Clementine has been portrayed as kind but roofless independent woman which appealed to me.  

Once I created the main image I decided to add the flame and using the colour tools within Photoshop which gave me the idea to make background colour orange to represent the western theme such as a wanted poster to add texture to the image.  This was easily added but I had trouble as the background seemed too plane so I added a brush tool to smooth out the edge of the poster which refers back to a poster I looked at of 'Tomb Raider' which was inside a cave. 

I chose to stick with PSas my output source as I was able to find the dimensions of the case online which helped and I could use other organisations such as 'Ubisoft' as it is created a fourth wall to attract my audience since the organisation is already known through the gaming community.   
 
My DVD cover that I have created is able to relate back to my research investigation through the use of the main image. I had to create an image that was unique and represented the videogame. I chose to add a rain effect on my main image to add an effect to make it more appealing to my target audience which is 16+.  
My challenges that I faced when creating this was to find a correct background image as it was difficult fit with my medieval theme and to relate back to my research investigation on subverting woman in video games. This made me have to decide to show dominance with a strong fully clothed woman who can survive and may even look scary. Another main issue I had with my background images was to make it more cartoonized to make it suit the video game genre. This has set me back a bit when I created the original image as the background looked to realistic so I had to add a filter to make it become more animated rather than realistic. 

In conclusion I am satisfied with what I have created for my poster however, my DVD cover could be better by the use of having the background images on the back by making it look more animated rather than realistic. Overall, I like my idea and how I have attempted to look back on my research investigation and to also get ideas of the internet of other PS4 posters such as Farcry4 and Tomb Raider. I also looked at other DVD covers by PS4 to understand and get motivation on the layout and what crazy ideas they have done to make it appealing to their audience.